This week we tried something new to spice our matches up a bit. We stumbled upon Prophet_of_Doom's 20x20 system a while back and have started implementing it into our games to spice things up a little bit. The specs can be found for download here. It's proven to be a great way for us to get a little variety into our matches without any prep or debating. We simply roll a couple of D20s and get to fighting!
For this particular match, the main objective was to first fix a drop ship, then board it and evacuate successfully from the playing field. The secondary objective was to have the most units alive at the end. The match was Haqqislam vs Yu Jing and the map was a series of hallways with a few access points to the outside where the drop ship sat disabled and waiting. After a bit of discussion over which of our walls were not jumpable and which terrain was standing in for what, we were off.
The tunnels made for some super fun fighting, putting an emphasis on sneaking and finding cover. Some sneaky oniwabans attempted to clear out a Haqqislam Link Team right off the bat, but the link team smoked one of them in response. Smoke was deployed and a few Haqq went down when the Yu Jing entered the enemy stronghold and did a little slicing and dicing. He eventually pulled out and returned to camo before handing turn off to the Haqqislam.
The TAG managed to scrape his way through the narrow hall ways to position himself to over look the drop ship and hopefully take out enemy troops advancing on it. More hallway fighting ensued as the Link Team abandoned the no-longer-safe stronghold to advance towards the drop ship. AROs in hallways saw units on both sides going down whenever someone crossed a hallway with line of sight.
Eventually the Yu Jing managed to repair the ship, and made a daring run to enter it. Haqqislam fired on all cylinders and did drop a few of the Link Team samurai but the ship still took off.
But then, why shoot at the guys when you can missile launch the ship?
Haqqislam shot the drop ship out of the sky, blowing it to bits and effectively nullifying the first objective. The match then became a murderous rampage as the fight to be the last man standing became all that mattered. Having taken out a good chunk of Yu Jing merely from the drop ship incident, Haqq had a pretty good advantage now.
A highlight was when a Yu Jing unit- previously waiting to make a run to the drop ship from an elevator- exited the door to face to face a Haqq unit. He and the still in camo Oniwaban made a valiant effort, but in the end, there were just too many Haqqislam units left for them to overcome the drop ship loss.
The 20x20 system's first go within our group was quite amusing and we've decided to keep trying it out in the weeks to follow. The variety and spontaneity is fun, when kill matches every week was beginning to feel humdrum. Close quarters combat was also a fun new twist divergent of what we usually play. Sometimes it's fun to change things up a bit! Until next week everyone-game on!