Infinity is a futuristic Science Fiction miniatures game (with an RPG due out in the near future after an impressive KickStarter showing which is linked at the bottom of this blog) that allows for many variations of play style. Having never personally played other miniatures games-mainly out of concerns over price and how complicated they looked) this game was brought to my attention by my brother. The rules are comprehensive, and best of all, FREE, available online at Corvus Belli's website. Throughout our play testing and weekly meetups at our local comic book store we've come across a few issues here and there which we took to the forums for answers and which are usually answered before we have them. The community is welcoming and eager to help new players get into the game. Monthly model releases at affordable prices keep players eagerly awaiting new mechanics and ways to change up their armies. Models are beautifully detailed pewter at a 28mm standard scale but can be a bit of a pain to assemble for novices and I am never without my superglue on game nights as I'm forever knocking arms, weapons, or the occasional head off a unit-but I'm sure that's more my own failures at assembly and clumsiness than any quality control issues on Corvus Belli's part. We have noticed that some models go together more easily than end runs and discontinued models. Out of Print models usually end up with a revised release with a different aesthetic and fit together a little more easily. The Infinity website (also linked at the end of the blog) offers great updates, detailed information on backstory and the different armies available, free downloads and a really awesome army builder. D20's are a must (at least three per player though I play with six which seems to be a rather good number as I haven't had to borrow any yet) and a small tape measure is much more useful than a ruler.
We started out with the IceStorm Starter set which comes with two armies, papercraft scenery, dice, paper templates, paper tokens, a paper playmat and a starter rules booklet that was a great way to get your bearings in the game. The starter rules allow for you to work on all of the mechanics at a slower pace, learning a few at a time rather than all at once. This made it a lot less overwhelming than looking at the full rules seemed. After deciding this was a game for us, our friends all began choosing armies-and with eight to choose from, it was no easy decision. For the most part, we all chose different armies. Some were lured by werewolves to the Ariadna army, others the old school military feel of the Haqqislam. The Yu Jing have ninjas, and the Pan Oceania have Knights. The Aleph are AI with a Greek myth flair while the Combined army has monkeys and bug like creatures. Tohaa are aliens with some pretty mean tech and the Nomads drop in from the sky and play a little dirty. Each army has a different feel and excels at different aspects of the game.
Myself, instead of choosing an army of the best assortment of units for the job, I went with an all female army. I'm not ashamed to say that my decision of which army to go with was based solely on the fact that the Aleph had the coolest looking ladies-and the greek myth aspect was a great selling point for the girl who's always held a fascination with mythology (thanks, Xena). As of today, I own every lady model in the Aleph army and two or three dudes that came in sets I couldn't avoid. They don't get out much. For being chose solely on looks with absolutely no regard for how they would work together, let alone what they actually did, I've been pleasantly surprised at how well my femme fatales have done. On kill missions, we're deadly... on other objectives we get a little ahead of ourselves sometimes and miss out on objectives. I'm a little more red deck than blue deck I suppose. I haven't gotten around to painting any of my ladies yet. To be honest, I'm worried that I will butcher them with horrendous paint jobs on their tiny little bodies and they look rather spiffy in all their shiny pewter glory (not to mention- I imagine fixing limbs is a wee bit harder once painted). I'm particularly fond of my Nesaie Alke as she's proven time and again to be hard to put down and her Spitfire does some serious damage. She has personally decimated armies while being the last one standing (when we're playing for fun, we ignore the percentage rules about giving up and battle to the last man or woman or alien).
All in all, our diverse little group of nerds has been pretty into this game. It's fun, the pace moves fairly quickly (for a table top miniatures game) and the rules have been clear enough even my 13 year old nephew has started giving it a whirl. We're sticking with it for the time being and hope more people jump on board!